|Quick Stanley, close your eyes! |
This page contains information that may spoil the game for people who haven't played it. Read at your own discretion.
|“||Come Stanley; let's find the story!||”|
The Confusion Ending is the ending that occurs after going through the right door, entering the maintenance room, but going down the elevator within that room instead of continuing forward to the meeting room. This ending is a series of chained endings that, at first, do not appear to be related but are revealed to be one large ending.
Obtaining The Ending
Exit Stanley's office. At the 2 doors, pick the one on the right. Continue through the Employee Lounge, then enter the door on the left as designated by the Narrator. Proceed to the elevator on the left instead of walking forward, and press the button within the freight elevator. This will set the ending on it's course.
Sub Ending 1
When the elevator arrives in unknown territory, the narrator, having no idea as to where he and Stanley are, will "try" out a few different avenues to attempt to return to the main story. After consulting his script, he will finally settle on going through a garage door and down a set of stairs, leading to an overhead view of the monitor room from the Freedom and Countdown Endings. Claiming the room is a massive spoiler, the narrator will quickly try to salvage the situation before giving up. He will then restart the game, telling Stanley not to wander too far off track this time.
Sub Ending 2
When Stanley returns to the Two Doors Room, there will be an additional four doors. The narrator, very confused by the change, questions Stanley if he had done something to the story. He will then open all six doors at once so they can "find the story". After exploring the new hallways, the narrator will become frustrated and restart the game again, hoping for a better outcome.
Sub Ending 3
Upon returning to the Two Doors Room, all the doors will have vanished, leaving an empty dead-end room. The narrator assumes that the story must be back where they came from, and directs Stanley back towards his office area. Before long, a new hallway appears, which excites the narrator, who believes the story must be just around the corner. Upon finding another dead end, they retrace their steps back until they enter a new location; a desolate wooden building, not unlike the storage area from the demo. The narrator, now completely confused as to what to do or where they are, defeatedly declares that Stanley has won, complete with a splash screen and crowd applause. He quickly changes his mind, however, deciding it wasn't a fair victory. He then restarts the game again, not wanting to stay in the wooden building any longer.
Sub Ending 4
Upon starting back in Stanley's office, the narrator states that he has employed the help of the Stanley Parable Adventure Line™, a mystical and seemingly-endless yellow line that will help keep them on track with the story. Unfortunately, things quickly go awry as the Line™ detours into unknown territory.
While following the line, the narrator begins to ponder philosophically about the nature of destinations and journeys and how they correlate, his ramblings getting more and more convoluted before he eventually catches himself. He decides to put on a jaunty march tune to accompany Stanley's journey. As they march through new areas, the Line's™ path begins to get more and more exaggerated, going across walls, going in circles, doing loop-de-loops, etc.
Eventually, the narrator spots a fern and cuts the music off. He tells Stanley that the fern will be very important later on and tells him to memorize it, if he decides to look at the fern. Progressing further, they end up back in the main office area. Bewildered, the narrator starts to question the Line's™ reliability (even pondering about going on another route should Stanley go back to the Two-Doors Room) before they end up back in the overhead area of the Monitor Room again. Frustrated, the narrator scolds the Line™ before restarting the game once more.
Final Sub Ending
Stanley starts to follow the Adventure Line™ once more, but the narrator stops him in his tracks but closing the door that leads to the rest of the office. He says that they don't need the Line™ and should forge a new path of their own. He opens a new door into a set of hallways, excited about the new adventure he and Stanley will go on. It isn't too long before the Line™ busts through the ceiling and starts loop-de-looping across the hall. The narrator tells Stanley to ignore the Line™, which seems to understand and eventually slinks back into the ceiling and disappears. They then find themselves in a circular room with two doors and spend a moment walking in circles, deciding on their next course of action. Using inane logic, the narrator concludes that the right door must be the right choice.
Inside is a dark room with a giant electronic schedule board upon the wall. It lays out the groundwork for the "Confusion Ending", listing the events that Stanley and the narrator have experienced (i.e. the wooden building, the Adventure Line™, the various restarts, etc.) and events yet to come (i.e. deteriorated office, finding a bookstore, etc.) which eventually end with the narrator disappearing and Stanley dying.
Perplexed and rightfully horrified by the realization, the narrator retorts against the schedule, saying he won't restart the game again to avoid the future outcomes. It is then that the timer on the board abruptly stops. The narrator begins to talk to Stanley about the situation, suggesting that they wait for now and that they'll eventually find out whether the journey or destination is more important, before a loud alarm buzzer cuts him off and the game restarts.
After this restart, despite what is stated on the schedule board, the Confusion Ending is over and gameplay returns to normal.
Maxing out the Confusion Ending Timer
It is possible to watch the timer on the Confusion Ending schedule from the circular room without triggering the last event, therefore it is possible watch the timer count up without limitation. It goes up until 59:59:99 when the timer should be adding another digit and keep going with 1:00:00:00 (1 hour, 0 minutes...)
However, the timer won't do that, instead it will continue counting up the minutes past 59. 60:00:00, 61:00:00 and so on, it will not show the hours. If Stanley keeps waiting, the timer eventually hits 99:59:99. After this, the timer will display 40:00:00. After that, once the timer hits 99:59:99 again, it resets to 00:00:00, and it will always reset to 00:00:00 after that.
The wooden building
The building (from the third sub-ending) has a demo sign backward, and it may be part of the previous room from the demo.
The two doors
In the sub-ending 5, the two doors in the circular room lead to the same place anyway, making the Narrator's choice useless.
Does not require the Two Doors Room