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The Stanley Parable Wiki
The Stanley Parable Wiki

This article appears in The Stanley Parable: HD Remix This article appears in The Stanley Parable: Ultra Deluxe

But Stanley simply couldn't handle the pressure. What if he had to make a decision? What if a crucial outcome fell under his responsibility? He had never been trained for that! No, this couldn't go any way except badly.

The Narrator

The Coward Ending, also known as Reluctant Ending,[1] is the ending in The Stanley Parable that occurs when the player chooses to close the door at the very beginning of the game. It is the shortest ending and requires the least amount of effort on Stanley's part.

This ending is in the original mod, HD Remix, and Ultra Deluxe.

Obtaining The Ending[]

Close the door to Stanley's Office. To close the door, it must be interacted with while inside of Stanley's office. Closing the door from outside the room will lock it and prevent this ending from being obtained.

The Ending[]

The Narrator will comment on Stanley's inability to make decisions for himself and indirectly insinuates about his cowardice. Stanley decided to stay in his office, no matter what will happen, convinced that at some point "they" would arrive, and he would be instructed what to do. This may refer to whoever is conducting the mind control experiment on Stanley's complex. The game will restart after a bit more dialogue.

With The Bucket[]

This ending was added as additional content in the 1.08 update.

As of the anniversary update, this ending would now have new dialogue if you hold The Bucket. If the phone on Desk 434 rings, or if the Narrator wonders if the orders actually stopped coming in, the door to Stanley's Office will stay open. You can then get in and close the door. The Narrator states the reason Stanley had done so was because he had too much pressure going out and finding another bucket variant of another one of the game's endings, stating it was "nothing but swapped out dialogue describing a bucket.", and as such, didn't consider it as a true sequel. He stayed in his familiar office waiting for a true sequel to emerge with actual new content.

Here, the narrator breaks the fourth wall and mocks the players that they made him add more dialogue just so gamers can have another bucket variant of an ending.

Trivia[]

  • This ending was inspired by a glitch in the original mod, where the player could backtrack into the room before the door closes, trapping them in the room.
  • Before the anniversary update, this was one of the very few endings in Ultra Deluxe where there was no special dialogue for holding The Bucket. This is likely because it was unintended for the player to even obtain the bucket at this stage in the game, as the bucket is found later in the office and Stanley's door usually closes behind him when he leaves to obtain it.
    • Post anniversary update, this and the Heaven Ending included Bucket variants.

Video Guide[]

References[]

Navigation[]

ve Endings
Left door Freedom EndingCountdown EndingMuseum EndingMariella EndingEscape Pod EndingHeaven EndingBroom Closet EndingPress Conference EndingBottom of the Mind Control Room Ending
Right door Confusion EndingPowerful EndingCold Feet EndingApartment EndingNot Stanley EndingZendingGames EndingArt EndingTape Recorder EndingNo Buckets Ending
Two doors room not required Coward EndingOut of Map EndingSerious EndingWhiteboard Ending
Progression Endings Paywall EndingNew Content EndingSkip Button EndingInfinite Hole EndingSequel EndingFigurines EndingEpilogue