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The Stanley Parable Wiki
The Stanley Parable Wiki

This is a page with dialogue in the Demo Construction Facility.

Demo Facility (Entry)[]

This is where I and the other proctors have been working meticulously to construct a demo that explains clearly and concisely what The Stanley Parable is, how it plays, and why you should spend real world money on the main game!

Video game demonstrations are tricky, and without the proper technology, you run the risk of the player having no idea what to expect in the full version.

Buttons & Choice Room[]

Ah, here is one such technology. These buttons are meant to convey the meaning of choice and the impact of the decisions you make.

After all, choices carry tremendous meaning and consequence; didn't you know that?

Go ahead, why don't you try picking one of these buttons to press and we'll see what your choice says about you.

How fascinating. Did you know that 94% of all people who select that particular button are sexual predators.

You see, our choices really illuminate the very intangible nature of our minds and souls.

Pervert.

Demo Facility (Lobby)[]

Okay, what else can I show you then!

This place is the buffalo of game design - nothing is wasted!

How's the anticipation? Still feeling it?

Wall Technology Room[]

Now, I think you'll find this exciting; we've actually developed a wall... that you can walk through!

Go ahead, give it a shot.

Oh. Hm. I guess it's still in development.

Right. Okay, moving along!

Demo Status Room[]

This device tells you whether or not you're inside a video game demonstration.

Somewhere around here, there's also a device that tells you whether or not you're inside a device that tells you whether or not you're inside a video game demonstration.

Compliments Room[]

One of the most important parts of administering any demonstration is pumping up your ego and appealing to insecurities about your sense of self worth.

That's why we use this room to develop cheap compliments to shower on the player during the demo. Go ahead and press that button to see some of the superficial flattery we've been cooking up.

My heavens! I've never met someone who can consume as much uranium in a single sitting as you can! Just look at you go!

Of all people I know who are playing this exact demo at this exact moment and standing in this exact room, your performance is easily in the top 5,000!

Top 4,700 even! I won't go as far as 4,600...

Uh... Let's see... well this is embarrassing, I can't really think of anything else to say, I- no, you've really exhausted my list of compliments.

Goodness, that was fast. Either you or this department has a lot of room for improvement. Okay then, what's next!

Emotion Booths Room[]

Now here's what we use to convey story: These booths convert text from a story into raw emotion.

Go ahead, step into one of them and feel the sheer power of narrative exposition.

(Neither of the below quotes have captions accompanying them, so information has had to be collected from carefully listening to the booth speeches).

Discovery Booth[]

It was though and within the shame he carried that ocean breezed adrift. The fierceness of the tides, the inevitable collapse of their kingdoms, washed ashore, the rift of shame, martyrs devoid of a cause, ripping and tearing at the eternal seams. A vessel without a captain, carrying itself like plastic in the wind, hinting at a purpose that was truer in some distant memory. If only it could decipher through time's veneer, whose memory it wanted to be!

Despair Booth[]

Where did these cliffs go? These cracks that we stood upon... They shielded us from our own ignorance... spoke coddling words and wrapped our vulnerabilities in a woolen cloth, that so many times I've tried to set aflame. If I knew these comforts now, would their fibers be any more sensitive to the heat of my touch? Perhaps it was the cold I desired most of all. That empress to whom my flesh was always invisible... A hammock for the bones... Waiting to be touched, and to be known...

Leaving after going into neither booth[]

Ah, no, I get it. Can't risk experiencing emotions. Well, I must say, I have a certain respect for you and your cold unfeeling husk of an existence.

Leaving after going into only one booth[]

Couldn't do more than one booth? Well, I don't blame you.

People always want to do both booths, and then they're just crying and crying and completely missing the demo, and it's awkward for everyone.

Leaving after going into both booths[]

Oh, you went in both booths?! Oh, how vulnerable of you.

If at any point in the demo you need to cry, just let me know and we can take a minute.

Returning to Buttons & Choice Room[]

No, no, we've already seen this room. If it saves you the trouble of pushing another button, I can assure you that you're still a pervert.

Trying to leave out the way you came[]

This door cannot be opened because it's where you just came from. It's in the past.

The Stanley Parable's official stance on the past is that it no longer exists and should be ignored.

If the past attempts to speak to you, you may refer it to a Stanley Parable associate.