An ending is a point during all versions of The Stanely Parable where the player can no longer progress. They are found by exploring the rooms of The Office in various ways, with the challenge of finding them being the game's main goal.
There are nineteen achievable endings found in The Stanley Parable. Some of them end with a restart, others need the player to restart themselves. Finding all of them rewards you nothing and the game rarely keeps track of which ones have already been found.
Map
Left door endings
These are ending obtained by following the Narrator's directions and going through the left door at the Two Doors Room.
Freedom Ending
- Main article: Freedom Ending
Obey everything The Narrator tells you to do. Towards the end of the game, Stanley will destroy the "Mind Control Facility" pushing the "OFF" button, disabling the controls, then step out of the building into the green field.
Countdown Ending
- Main article: Countdown Ending
Obey everything the Narrator tells you to do, except for pressing "ON" instead of "OFF" on the Mind Control Facility's power. This will shock the Narrator and, instead of taking control of the facility, will initiate its nuclear self-destruct function, leaving the player to die while the Narrator enjoys their torment and explains everything.
Bottom of the Mind Control Room Ending
- Main article: Bottom of the Mind Control Room Ending
Listen to the Narrator until you enter the Mind Control Facility. Climb onto one of the area's desks using the chairs and walk off the railing.
Museum Ending
- Main article: Museum Ending
Obey everything the Narrator tells you to do, but follow the Escape sign instead of going in the Mind Control Facility. You will end up in a long hallway. The narrator will continuously say that the end of the hallway will lead you to your death, trying to convince you to turn back. Reaching the end causes you to fall into a death trap that slowly brings you towards a large crushing machine. Just before you meet your death at the hands of the machine, a female Narrator takes over and frees you, giving you a chance to look inside a museum containing beta elements from earlier in the game's production, elements from other endings, and content that was cut from the game. Once you're done exploring, find the room containing an "ON/OFF" switch and use it.
Elevator Ending
- Main article: Elevator Ending
Listen to the Narrator, but once you reach the bottom of the secret elevator, turn around and go back up. Keep going up and down until you are taken to an exhibition hall.
Mariella Ending
- Main article: Mariella Ending
Listen to the Narrator, but go down the stairs instead of up to the Boss's Office. Stanley will enter a never-ending paradoxical loop of rooms. As Stanley walks through the rooms without end, he begins to question everything, believing himself to be in a dream.
Escape Pod Ending
- Main article: Escape Pod Ending
Listen to the Narrator until you reach the Boss's Office. Quickly enter and leave the Boss's Office, making sure the doors are closed. All doors behind you will be open (including the Executive Bathroom); go back towards Stanley's Office and enter Door 428 will be open right in front of your office (if you go back to your office and close the door, you cannot reopen the door again). Upon entering the door, you will be teleported to a long staircase with an Escape Pod at the top, which does not function due to the absence of the Narrator.
Heaven Ending
- Main article: Heaven Ending
This ending requires you to find and interact with 5 computers in order around the office that are "AWAITING INPUT". Once you interact with them, you must reset the game (manually or by getting another ending) for the next one to appear.
- 419's computer
- 423's computer
- Boss's Secretary's computer (the desk just outside the Boss's Office)
- 434's computer
- Stanley's computer
After the fifth input, you will be taken to heaven, where you can push buttons until you choose to reset the game.
Broom Closet Ending
- Main article: Broom Closet Ending
Despite its title, this is more of a gag than a true ending.
After exiting the meeting room and before entering the staircase, enter a door marked "BROOM CLOSET". Remain in the room until the Narrator eventually requests another player to take the place of the "dead" one. After exiting the room (and The Narrator welcomes player 2), go back into the Broom Closet again. Leave again once the Narrator finishes speaking, then restart the game (or find another ending). Go back to the Broom Closet and stand in it until the Narrator finishes speaking again, then restart the game one more time. Going to the Broom Closet a third time will reveal the Narrator has boarded it up, preventing Stanley from going inside again.
Right door endings
These are ending obtained by disobeying the Narrator's directions and going through the right door at the Two Doors Room.
Confusion Ending
- Main article: Confusion Ending
After leaving the Lounge, listen to the Narrator go left in the open door, but instead of going straight use the elevator inside the Maintenance Room. The Narrator loses track of where he's going, and eventually decides to restart the game. However, upon reaching the Two Doors Room, its clear the ending is still going. After two more restarts, the Narrator decides to use a guide called The Stanley Parable Adventure Line™, which proves to be unhelpful. On the next restart, the Narrator and Stanley decide to venture away from the Line™, eventually coming to a room with the Confusion Ending Schedule and the game eventually resets one final time.
Powerful Ending
- Main article: Powerful Ending
Disobey the Narrator until you reach the warehouse. Walk off of ledge (or the lift) and drop to your death.
Cold Feet Ending
- Main article: Cold Feet Ending
Like the Powerful Ending, disobey the Narrator until you reach the warehouse. Quickly walk on and off the lift so that it begins to move without you. Once the Narrator points out the lift will not come back, then you must jump off the ledge onto the floor below.
Vent Ending
- Main article: Vent Ending
Disobey the Narrator until you reach the warehouse. Instead of using the lift or falling to your death, inch across the ledge on the left until you fall down near an open vent you can crouch into. This is easier to do in The Stanley Parable 2 layout where a wood plank is added.
Apartment Ending
- Main article: Apartment Ending
Disobey the Narrator but allow the cargo lift to lift you across to the other side. Continue forward and answer the phone in the Phone Room. This teleports Stanley in front of what appears to be his apartment. Attempting to leave instead of entering his apartment prompts the Narrator to block Stanley. Once inside his apartment, push the keys the on-screen texts instructs you to do until the game resets.
Not Stanley Ending
- Main article: Not Stanley Ending
Like the Apartment Ending, disobey the Narrator but allow the cargo lift to lift you across to the other side. Instead of answering the phone, go behind it and unplug the phone. The Narrator learns about the players role in controlling Stanley and shows Stanley a video about Choice. Then, return to the Two Doors Room.
Taking the right door will prompt further "Narrative Contradiction," and when you enter the left door, the Meeting Room will have been destroyed and distorted. The Narrator shuts down the game and goes on a rant about how Stanley destroyed his work until the game resets back to the Two Doors Room.
Taking the left door will allow the game to proceed as normal (without the option to go downstairs, with the railing blocking the entrance to do so, and the ability to open the door to the Broom Closet). Instead of a keypad to access the Mind Control Facility, you are presented with a voice box in which you must speak the password. The player can't do so because Stanley is silent and the game does not include access to your microphone to speak, but the Narrator is unaware of this and launches on a tirade about entering the right door until the game resets back to the Two Doors Room.
After going through both doors at least once, you (the player, not Stanley) leave Stanley's body and appear above the ceiling in the two doors room. During this, the credits roll until the game resets.
Zending
- Main article: Zending
Disobey the Narrator, then drop down to a walkway while riding the cargo lift. Walk over to an open door and (when prompted to select a colored door) pick the red door. After leaving a calming space room, walk up a large staircase and drop to your death until you collapse and the game resets. If you so choose, you can go back and forth between the two rooms for additional dialogue from the Narrator.
Games Ending
- Main article: Games Ending
Disobey the Narrator, then drop down to a walkway while riding the cargo lift. Walk over to an open door and (when prompted to select a colored door) continue to disobey him by picking the blue door. After this, the Narrator will be annoyed at the lack of interest at this game and decide to have the player playtest new features (no choices here impact the outcome of the ending). The Narrator will then have the player try a new game in which a Baby crawls toward danger. Do not play the game for 4 hours and instead let the baby burn, prompting the Narrator to choose a new game to play. Explore the open world game (Minecraft or Firewatch) until the Narrator switches games again. If playing the HD release (Portal), solve the first puzzle and then jump down the hole left by the elevator. If playing the Ultra Deluxe release (Rocket League), fall down one of the two goals at any time. Once in the original office building (in either version), walk until you reach Stanley's Office, then walk back until the Narrator stops you.
Getting Stuck in the Test Chamber
In the HD release, you are able to break the Portal puzzle by putting the Weighted Storage Cube through the door, surprising The Narrator. The Narrator won't let you out, and says that you should get cozy with the Heavy-Duty Super-Colliding Super Button. The game will not continue past this point, forcing the player to restart themselves.
Art Ending
- Main article: Art Ending
Like the Games Ending, disobey the Narrator, drop down to a walkway while riding the cargo lift, and then keep entering the blue door. Once you reach the Baby Game, do as the Narrator says and play the game for 4 hours straight. After 2 hours, a puppy will be added, who also needs to be kept alive to achieve the ending. Eventually, after 4 hours, the Essence of Divine Art will talk to you and the game will reset.
Pre-Two Doors Room endings
These are ending obtained before reaching to the Two Doors Room.
Coward Ending
- Main article: Coward Ending
Close the door to your office at the start of the game. The Narrator will utter some comments about Stanley and his cowardice and the game resets.
Out of Map Ending
- Main article: Out of Map Ending
Get on top of 434's desk in the first office and leave through the window. This is possible by walking up to the chair and continuing on top of it. You will then crouch and leave through the window. From here, Stanley will be given a choice of either "YES" or "NO".
- If you select "yes", The Narrator will sing a song for Stanley.
- If you select "no" the Narrator will tell you about the possibilities if you answered "yes".
Either choice will not reset the game once they conclude, forcing the player to do it themselves.
Serious Ending
- Main article: Serious Ending
Type '-console' in the game launch options. Run the game, and input 'sv_cheats 1' in the console at any point. This will teleport you to the 'Serious' room, where you are scolded by the Narrator. If "sv_cheats 1" is input again, you will be again sent to the room and scolding again. If "sv_cheats 1" is input a third time, the Narrator will give up and abandon the player to begin searching for a more serious table. Inputting after this "sv_cheats 1" will have no further effect.
Whiteboard Ending
- Main article: Whiteboard Ending
Despite its title, this is more of a gag than a true ending.
Randomly, the beginning of the office will instead be blue with a different layout. When this occurs, open room 426 to find small room in which a whiteboard hangs on the wall saying "Welcome to the... WHITEBOARD ENDING!!". 'Console >bark' is written in the lower right corner, which is a console command that makes the USE button make a barking sound (in the Ultra Deluxe releases, this is replaced with a checkbox that activates it automatically). From here, the player can continue forward to achieve a different ending.
Bucket Endings
- Main article: The Bucket
After completing the Sequel Ending and activating The Stanley Parable 2, The Bucket will be permanently added to the office on the way to the Two Doors room. Having The Bucket with you causes multiple changes in the game, specifically the outcome of whatever ending you choose. Sometimes it's no more than additional dialogue, but other times it can change the ending completly.
As of the 1.08 update, all but three endings can be obtained while holding The Bucket: The Zending, the Art Ending, the Games Ending. Attempting to enter the Colored Doors Room that houses these endings with the Bucket will instead prompt a completely unique ending.
No Buckets Ending
- Main article: No Buckets Ending
Disobey the Narrator, then drop down to a walkway while riding the cargo lift. Walk over to an open door and enter the new door the Narrator opens. From here, any yes or no options you choose do not impact the outcome of the ending aside from the Narrator's dialogue.
Progression Endings
The Stanley Parable: Ultra Deluxe introduces the idea of progression endings, where completing one will directly unlock access to another, rather than all being available from the start. Once they the last one has been completed, these endings will reset back to the first.
Paywall Ending
- Main article: Paywall Ending
This ending is exclusive to the mobile port. If the player complete at least 3 endings without paying for the full version, and then walks the Two Doors Room, they will reach this ending where The Narrator presents the features in the full game and leads Stanley to a room with The Paywall behind an open door. If the player restarts the game, they will restart in this room with The Paywall behind, meaning no other progressions can be made.
New Content Ending
- Main article: New Content Ending
After achieving a certain amount of regular endings in the game, the player will encounter what was once Door 416 on their way to the two doors labelled "New Content", which intrigues the narrator if the player goes through the door. Entering will lead to a ride explaining how successful the Stanley Parable was and how the developers were given the chance to re-release the game with extra content. Stanley then enters an elevator, and after a long elevator ride arrives in a room with a Jump Circle (Which allows Stanley to jump, but only a limited number of times). Another long elevator ride later and the player enters a small room with a sign that thanks the player for enjoying the new content. This exasperates the narrator, who resets the game.
Skip Button Ending
- Main article: Skip Button Ending
Immediately after the New Content Ending, Stanley will restart in a different location of the office. The narrator will open a vent ushering Stanley inside, and leads him to the Memory Zone, a place where he keeps all his favorite memories of the Stanley Parable (2013). However, after encountering some negative Steam reviews of the game (some real, some fictional), the Narrator decides to implement a Skip Button so Stanley can move past his long monologues. Unfortunately, they soon find that they are unable to leave the room where the Skip Button is held, and each press causes time to jump forward in larger and larger increments. Stanley eventually fast-forwards through the Narrator's long decline in sanity as the room deteriorates around him, before eventually falling apart and being consumed by a barren desert wasteland which he explores for a short while before the game resets.
Sequel Ending
- Main article: Sequel Ending
After achieving the Skip Button Ending, the New Content door will now have a flashy neon sign adorning it. The narrator detours Stanley, revealing that his disappointment with Ultra Deluxe's new content has led him to create his own pitch for a sequel to The Stanley Parable, aptly named The Stanley Parable 2. He leads Stanley through a show floor demonstrating several of the new features he intends to include in the new game, before he eventually determines that it is all a bunch of random nonsense that can't stand on his own. He realizes, however, that it could probably work if he simply integrated his new ideas into the original game as a way to enhance it, and thus resets the game, albeit now with several of his new mechanics permanently added to the game which Stanley can now use to achieve several new endings.
Infinite Hole Ending
- Main article: Mostly Infinite Hole
Despite its title, this is more of a gag than a true ending.
While Stanley visits the Expo Hall during the Sequel Ending, he can come across an Infinite Hole made by the Narrator. Hopping inside and waiting it out reveals that the hole is in fact not infinite, much to the Narrator's frustration. Repeatedly jumping into the hole will cause it to become shorter and shorter, until it is so short that Stanley becomes trapped and cannot teleport back out. The Narrator gives up and abandons Stanley, at which point the hole begins to sink into the ground, implying that it was truly infinite after all. The player is able to press various buttons to change the visuals, such as the angle, the background, the music, and even Stanley's character model. After a while though, the Narrator will return to further mock Stanley, abruptly ending the sequence and reseting the player back to the Expo's entrance.
Figurines Ending
- Main article: Figurines Ending
This Ending immediately begins during the first reset after collecting the 6th Stanley Figurine. The narrator reveals how he has been obsessing over the collectibles and takes Stanley on a trip down memory lane to relive the moment he collected each figurine, multiple times over, increasing Stanley's figurine count well above the 6/6 he was intended to have.
Epilogue
- Main article: Epilogue
While not an true ending in the traditional sense, it plays and is structured much in the same way as one. Once certain conditions have been fulfilled, an option to play the Epilogue will appear from the main menu. Completing the Epilogue grants you the ability to unlock the broken test achievement as well as create the name for a new Stanley Parable sequel each time the game is booted up. The New Content door will also reappear allowing you to replay those endings.
Trivia
- An alternate version of the Escape Pod Ending can be found here.
Endings | ||
---|---|---|
Left door |
Freedom Ending • Countdown Ending • Museum Ending • Mariella Ending • Escape Pod Ending • Heaven Ending • Broom Closet Ending • Elevator Ending • Bottom of the Mind Control Room Ending | |
Right door |
Confusion Ending • Powerful Ending • Cold Feet Ending • Apartment Ending • Not Stanley Ending • Zending • Games Ending • Art Ending • Vent Ending • No Buckets Ending | |
Does not require the Two Doors Room |
Coward Ending • Out of Map Ending • Serious Ending • Whiteboard Ending | |
Progression Endings |
Paywall Ending • New Content Ending • Skip Button Ending • Mostly Infinite Hole • Sequel Ending • Figurines Ending • Epilogue |