
The Stanley Parable HD Remix flowchart.
The Stanley Parable: Ultra Deluxe flowchart.
An Ending is a point during all versions of The Stanley Parable where the player can no longer progress. They are found by exploring the rooms of the Office in various ways, with the challenge of finding them being the game's main goal.
There are 19 endings found in The Stanley Parable, and 27 new endings in The Stanley Parable: Ultra Deluxe, making for a total of 46 endings throughout the whole franchise. The Serious Ending is not accessible in Ultra Deluxe due to the change in game engine barring the player from using the Console Commands, meaning that the 2022 remake has 45 endings. Some of the endings restart on their own, others may need the player to restart the game themselves.
Progression
Completing all of the endings does not reward the player with any new content or dialogue. The games rarely keep track of which endings have already been found with the exception of the Countdown Ending, where the Narrator's dialogue changed slightly upon a repeat of the ending; the Confusion Ending, as the The Stanley Parable Adventure Line™ can be spotted in certain locations of the succeeding restart; the Bucket Escape Pod Ending, where in the two following restarts the Reassurance Bucket will be missing from its podium, a Replacement Bucket taking its place in the subsequent one, and the Figurines Ending, after which a Whiteboard that reads: REBOOT THE GAME ENTIRELY. will appear in the Meeting Room to indicate that the player has to revisit the Settings Person a few times before getting access to the epilogue.
In The Stanley Parable: Ultra Deluxe, the game keeps track of how many endings are achieved and whether they're unique or not, this is in relation to whether the New Content door should appear or not, the amount depending on whether the player told the Settings Person that they've played The Stanley Parable before or not, the latter answer causing the door to appear after completing more endings in comparison to having gone with the former response.
Endings List
Left door endings
Endings obtained by obeying the Narrator's directions and going through the door on the left at the Two Doors Room. Alternatively, all of the endings can be accessed by returning to the Narrator's directions through the Maintenance Room after going through the right door.
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Ending name | Last POD before Ending | With Bucket Version? | Description |
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Freedom Ending | Press OFF in the Facility Power Room | Yes | Stanley will destroy the Mind Control Facility, disabling the controls, then stepping out of the building into the green field. With The Bucket Stanley becomes trapped inside the Facility Power Room, as the Facility does not want the Bucket to leave due to it's powers. |
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Countdown Ending | Press ON in the Facility Power Room | Yes | Instead of taking control of the facility, will initiate its nuclear self-destruct function, leaving the player to die while the Narrator enjoys their torment and explains everything. With The Bucket the Facility is revealed to be a monitoring place that surveillances Silly Birds across the world. In this version of the ending, Stanley and the Bucket watch the transmitions of silly birds until the end of time, being happy doing so. |
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Bottom of the Mind Control Room Ending | Fall down to the bottom of the Monitor Room | Yes | The Narrator talks about how getting to the bottom of the room used to be a bug but now in the 2022 remake it got upgraded to an ending. Afterwards, Good Job. You've Made It To the Bottom of the Mind Control Facility. Well Done. starts playing. With The Bucket, the two start to live their lifes together in the pit after Stanley trips over the railing and falls down, but slowly Stanley begins to regret his decision of coming there because he wants to see the "true ending". |
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Museum Ending | Going through the ESCAPE Hall | Yes | Reaching the end causes Stanley to fall onto a small platform that slowly brings them towards a large crushing machine. Just before you meet your demise at the hands of the machine, a Female Narrator takes over and frees Stanley by dropping you down onto a catwalk right beneath the death trap, giving you a chance to look inside a Museum containing beta elements from earlier sections in the game's production, elements from other endings, and content that was cut from the game. Once you're done exploring, find the room containing an "ON/OFF" switch and interact with it. With The Bucket, the ending follows the same, but the Museum is Bucket-focused. To exit the museum, reach out for the hanging bucket and grab it. |
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Press Conference Ending | Riding The Boss's Secret Elevator up and down 3 times | Yes | Every time you come back to the Boss's Office the Narrator will talk about how Stanley has had a very brave idea of revisiting the same place over and over again and praises him for it. Eventually on the third ride up, the Narrator takes Stanley to a Press Conference where he intends Stanley to talk about storytelling that makes no sense and has constant surprises. With The Bucket Stanley contstanly tries to speak to the Bucket about how the number 3 is so special to him through pressing it on a keypad. The Press Conference is this time organized by Stanley and talks about the number 3, but no one shows up to it, making Stanley sad. |
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Dream Ending | Going down instead of up on the Boss's Stairway | Yes | Stanley will enter a repeating, paradoxical loop of rooms. As Stanley walks through the rooms without end, he begins to question everything, believing himself to be in a dream. Eventually he goes crazy and passes out to the surprise of a woman named Mariella who finds his body laying on a town street. The ending with the Bucket follows nearly the same, but Stanley goes mad not due to the surroundings, but because of the realization that he's not holding his bucket, rather a normal, "everyday" bucket. He then trips out, imagining numerous stacks of buckets appearing in the looping hallways, while he is unable to find his own Bucket. Eventually he passes out, being found by Mariella again, this time holding a bucket herself. |
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Escape Pod Ending | Backing out while walking into the Boss's Office | Yes | Stanley traps the Narrator inside the office. All doors behind you will be reopened (including the Executive Bathroom). Return towards Stanley's office and Door 428 will now be open. Upon entering the door, you will be teleported to a room labeled "754" with a set of long staircases on the other side of the room. A sign states that there is an Escape Pod at Floor 760, which does not function due to the absence of the Narrator. In the Bucket Version however the Escape Pod at floor 760 works and Stanley places the Bucket inside it, letting it Escape The Office, while sad music plays. |
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Broom Closet Ending | Entering the Broom Closet found right after the Meeting Room | Yes | Upon entering the Closet the Narrator instructs you to go back on track. Staying inside the room causes the Narrator to get frustrated, as Stanley does nothing to continue the story or even take an alternate path. Remain in the room until the Narrator assumes you have died and eventually requests to take your place playing the game. After exiting the Broom Closet, go back in. Leave again once the Narrator completely finishes speaking. With The Bucket the Narrator states that the closet is jealous of Stanley having the Bucket, and that it wants it. The Narrator then places permament stickers on the Bucket to prove that it's Stanley's. |
Right door endings
Endings obtained by disobeying the Narrator's directions and going through the door on the right at the Two Doors Room.
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Ending name | Last POD before Ending | With Bucket Version? | Description |
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Confusion Ending | Going down the elevator in the Maintenance Room | Yes | The Narrator loses track of where he's going, and eventually decides to restart the game. However, upon reaching the Two Doors Room, its clear the ending is still going, as the room now has six doors. After two more restarts, the Narrator decides to use a guide called The Stanley Parable Adventure Line™, which proves to be unhelpful. On the next restart, the Narrator and Stanley decide to venture away from the Line™, eventually coming to a room with the Confusion Ending Schedule and the game eventually resets one final time. With The Bucket the Player is taken to a different room where all famous gags from The Stanley Parable franchise appear, such as The Baby, Stanley's wife or the Broom Closet, trying to tell Stanley that he is spending too much time with the Bucket, demanding to be given more love in the Sequel. Eventually The Line™ from the non-Bucket version of this ending leads Stanley to the Bucket Destroyer whose whole purpose is to destroy Buckets. |
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Powerful Ending | Drop to the bottom of the Warehouse | Yes | Stanley randomly drops to his death to show that he is in control of the story and no one can stop him from doing so. The Narrator sarcastically calls Stanley "Powerful". With The Bucket the Narrator will comment on how Stanley wanted to die together with the Bucket so they wouldn't be separated ever again. |
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Cold Feet Ending | Get onto the Cargo Lift in the Warehouse but quickly back out, then jump down | Yes | You will have nowhere to go (unless you jump to the Vent and activate the Tape Recorder Ending) and the Narrator will encourage you to try to jump down and stick the landing. If you do so, you will die and the Narrator will apologize for his mistake. With The Bucket the Narrator additionally talks about how Buckets can be used as cushioning devices, again telling Stanley to jump down. |
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Tape Recorder Ending | Enter the Vent in the Warehouse | Yes | After landing in the Tape Recorder Room, the Narrator's voice loops and it is revealed that his Dialogue (but not him as a character) is a recording. With The Bucket there is no Narrator and instead, a recording of a man sitting for 200+ days in the room can be listened to. He describes the powers of Reassurance Buckets and how he can monetize using his. |
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Apartment Ending | Pick up the Phone in the Phone Room | Yes | Stanley appears in front of what appears to be his apartment with a manequinn of his supposed wife inside. The Narrator tells a story on how every adventure that he embarks on in the Office is just his dream whlist he work like normal, and that his job isn't attractive enough for him to deserve a loving one. While this story is spoken, onscreen prompts appear telling the Player to press buttons until the last prompts which tells Stanley to die. With The Bucket a new apartment appears which is more Bucket themed, between prompts the player has to constanly pick up the Bucket and the discussion is about how Stanley went crazy, thinking that the Bucket could speak to him. Eventually the Narrator goes crazy over the Bucket too, demanding Stanley to give the Bucket to him. |
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Incorrect Ending | Unplug the Phone in the Phone Room | Yes | The Narrator learns about the players role in controlling Stanley and shows Stanley a video about Choice. Then, the two return to the Two Doors Room, trying to fix the story ruined by Narrative Contradiction. Taking the right door will prompt further Narrative Contradiction, and when you enter the left door coming back to it, the Meeting Room will have been destroyed and distorted. The Narrator shuts down the game and goes on a rant about how Stanley destroyed his work until the game resets back to the Two Doors Room. Taking the left door will allow the game to proceed as normal (without the option to go downstairs, with the railing blocking the entrance to do so, and the ability to open the door to the Broom Closet). Instead of a keypad to access the Mind Control Facility, you are presented with a voice box in which you must speak the password. The player can't do so because Stanley is silent and the game does not include access to your microphone to speak, but the Narrator is unaware of this and launches on a tirade about entering the right door until the game resets back to the Two Doors Room. After going through both doors at least once, you (as the Player, not Stanley) leave Stanley's body and appear above the ceiling in the two doors room. During this, the credits roll until the game resets. With the Bucket the discussion will be about how the Narrator failed to make a joke about the Bucket being able to speak, deciding on educating himself about Comedic Timing. The ending proceeds as normal up until the Two Doors Room. Taking the Left Door will prompt the Narrator to comment on Stanley and how he doesn't want to try the Comedic Timing again Going through the right door will lead straight to the Phone Room, once again ruining the timing of the joke. When you become the Player at the end, walking above the Two Doors Room, credits scroll while the Narrator makes desperate attempts at Bucket and Pail jokes in the room, trying desperately to make Stanley laugh. |
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Zending | Enter the Red Door in the Colored Doors Room | No | After entering the door the turny hallway starts to loop while The Narrator discusses how Stanley just keeps running and running without a break. He then takes him to a Star Observatory where the two relax. After leaving the Starry Dome, you meet with a set of stairs which the Narrator doesn't want you to climb as you can fall of of the staircase to your death. If you fall 4 times, the game will reset. |
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Playtest Ending | Fail The Baby Game | No | After you fail the Narrator on testing the Baby Game he will decide to explore other people's games. Exploring the worlds of the games (Minecraft or Firewatch depending on if you play The Stanley Parable or The Stanley Parable: Ultra Deluxe) until the Narrator switches games again due to the open world nature of them. If playing the HD release (Portal), solve the first puzzle and then jump down the hole left by the elevator. If playing the Ultra Deluxe release (Rocket League), fall down one of the two goals at any time. Once in the original office building (in either version), walk until you reach Stanley's Office, then walk back until the Narrator stops you, telling a final speech on how Stanley needs him. In the HD Remake, you are able to break the Portal puzzle by putting the Weighted Storage Cube through the door, surprising The Narrator. The Narrator won't let you out, and says that you should get cozy with the Heavy-Duty Super-Colliding Super Button. The game will not continue past this point, forcing the player to restart themselves. |
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Art Ending | Play the Baby Game for ~4 hours | No | The Narrator will pop in occasionally telling how Stanley really demonstrates what Art in videogames is. After 2 hours, a puppy will be added, who also needs to be kept alive to achieve the ending. Eventually, after 4 hours, the Essence of Divine Art will talk to you praising you for wasting your time and the game will reset. |
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No Buckets Ending | Attempt to enter the Colored Doors Room while holding the Bucket | Bucket Only | The Narrator will blame Stanley for bringing the Bucket into the room and he becomes worried that Stanley might not know what buckets are. He then takes Stanley to a Quiz Show Room named "Is this... A Bucket?" where Stanley must answer yes or no questions depending on if the item shown on the stage is a Bucket or not. Eventually The Narrator loses all sense of perspective and doesn't know if things are buckets or not. He deletes every bucket from the game, revealing that everyting (except for him and Stanley) was a Bucket. The changes get reverted and a reset happens. |
Pre-Two Doors Room endings
These are endings obtained before reaching the Two Doors Room or end before it.
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Ending name | Last POD before Ending | With Bucket Version? | Description |
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Coward Ending | Close the door to Stanley's Office while inside | Yes | The Narrator will utter some comments about Stanley and his cowardice and that he doesn't want to leave his office due to him having to make decisions and the game resets. With The Bucket the Narrator talks (as Stanley) on how everyone wants to find more Classic Endings with bucket versions of them, but Stanley prefers staying in his office, waiting for true sequels to come. |
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Out of Map Ending | Escape through the window near Employee 434's desk | Yes | The Narrator will talk about that this ending is an intended feature and how intricate game design can be. Stanley will be given a choice of either "YES" or "NO".
With The Bucket Stanley will talk with the bucket about its past life, eventually leading to the reveal of Gambhorra'ta and that the Bucket is a mighty beast. Stanley beats the Bucket with a knife before it can transform and the game resets. |
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Heaven Ending | Click the fifth Awaiting Input Computer | Yes | This ending requires you to find and interact with 5 computers in order around the office that are labeled "Awaiting Input". Once you interact with them, you must reset the game (manually or by getting another ending) for the next one to appear.
If you bring the Bucket to the final Awaiting Input computer, you will instead be taken to a Bucket Heaven/Hell, where Buckets fly around in a tornado and a choir sings loudly Bucket. |
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Serious Ending | Type '-console' in the game launch options, and input 'sv_cheats 1' in the console at any point | No | You are teleported to the Serious Room, a room with a wooden table with no exit, where you are scolded by the Narrator for cheating. If "sv_cheats 1" is input again, you will be again sent to the room and scolding again. If "sv_cheats 1" is input a third time, the Narrator will give up and abandon the player to begin searching for a more serious table. Inputting after this "sv_cheats 1" will have no further effect other than taking the player to the room. |
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Whiteboard Ending | Open door 426 in the Blue Office | No (Bucket still can be taken to it) | You will find a small room in which a whiteboard hangs on the wall saying "Welcome to the... WHITEBOARD ENDING!!". 'Console >bark' is written in the lower right corner, which is a console command that makes the USE button make a barking sound (in The Stanley Parable: Ultra Deluxe, this is replaced with a checkbox that activates it automatically for one run). From here, the player can continue forward to achieve a different ending. |
Progression Endings
The Stanley Parable: Ultra Deluxe introduces the idea of progression endings, where completing one will directly unlock access to another, rather than all being available from the start. Once the last one has been completed, these endings will be available to replay in the Executive Bathroom and/or the New Content Door.
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Ending name | Last POD before Ending | With Bucket Version? | Description |
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Paywall Ending | Play 3 Endings in the Mobile Version then enter the Two Doors Room | No | The Narrator presents the features in the full game and leads Stanley to a room with The Paywall behind an open door. If the player restarts the game, they will restart in this room with The Paywall behind, meaning no other progressions can be made. |
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New Content Ending | Collect 6 or 15 Ending Points depending on whether or not you told the Settings Person that you played the game before and then enter the New Content Door | Yes | Entering will lead to a ride explaining how successful the Stanley Parable was and how the developers were given the chance to re-release the game with extra content. Stanley then enters an elevator, and after a long elevator ride arrives in a room with a Jump Circle (Which allows Stanley to jump, but only a limited number of times). Another long elevator ride later and the player enters a small room with a sign that thanks the player for enjoying the new content. This exasperates the narrator, who resets the game. With The Bucket The Narrator will notice that the Player has the Bucket, pondering about how do they have it so early in the game progression. Upon further inspection, the Narrator comes to the point that the Player has already seen his sequel and becomes proud that they liked it. |
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Skip Button Ending | Entering the Vent in the Vent Corridor | No | The narrator will open a vent ushering Stanley inside, and leads him to the Memory Zone, a place where he keeps all his favorite memories of the Stanley Parable (2013). However, after encountering some negative Steam reviews of the game (some real, some fictional), the Narrator decides to implement a Skip Button so Stanley can move past his long monologues. Unfortunately, they soon find that they are unable to leave the room where the Skip Button is held, and each press causes time to jump forward in larger and larger increments. Stanley eventually fast-forwards through the Narrator's long decline in sanity as the room deteriorates around him, before eventually falling apart and being consumed by a barren desert wasteland which he explores for a short while before the game resets. |
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Sequel Ending | Enter the New New Content Door | Yes | The narrator detours Stanley, revealing that his disappointment with Ultra Deluxe's new content has led him to create his own pitch for a sequel to The Stanley Parable, aptly named The Stanley Parable 2. He leads Stanley through a show floor demonstrating several of the new features he intends to include in the new game, before he eventually determines that it is all a bunch of random nonsense that can't stand on his own. He realizes, however, that it could probably work if he simply integrated his new ideas into the original game as a way to enhance it, and thus resets the game, albeit now with several of his new mechanics permanently added to the game which Stanley can now use to achieve several new endings. If the player revisits the Expo with the Bucket and goes to the Bucket Exhibit, the Narrator will notice that there are 2 buckets, panicking on what to do with the power of two buckets. Eventually he explodes both, apologizing to Stanley for his decision. |
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Infinite Hole Ending | Jump into the Infinite Hole 4 times | No (Bucket still can be taken to it) | While Stanley visits the Expo Hall during the Sequel Ending, he can come across an Infinite Hole made by the Narrator. Hopping inside the Hole and waiting it out reveals that the hole is in fact not infinite, much to the Narrator's frustration. Repeatedly jumping into the hole will cause it to become shorter and shorter, until it is so short that Stanley becomes trapped and cannot teleport back out. The Narrator gives up and abandons Stanley, at which point the hole begins to sink into the ground, implying that it was truly infinite after all. The player is able to press various buttons to change the visuals, such as the angle, the background, the music, and even Stanley's character model. After a while though, the Narrator will return to further mock Stanley, abruptly ending the sequence and reseting the player back to the Expo's entrance. This is the only ending that doesn't transport the player to Stanley's Office once it ends. |
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Figurines Ending | Collecting 6 Stanley Figurines and restarting afterwards | No | The narrator reveals how he has been obsessing over the collectibles and takes Stanley on a trip down memory lane to relive the moment he collected each figurine, multiple times over, increasing Stanley's figurine count well above the 6/6 he was intended to have. After the two reach the present, the Narrator decides to go backwards down the Memory Lane, eventually going back to the first Memory, and his realization that he doesn't really need Stanley anymore, retiring him for good. |
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The Epilogue |
After all tasks are complete, click the Epilogue option on the Main Menu |
No (Bucket still can be taken to it by launching it with the Escape Pod) | The story picks up where it left at the Skip Button Ending, that is in the infinite desert. The Player explores the ruins of the Memory Zone full of The Stanley Parable 2 Content. After reaching the Underground Office, the player meets the Settings Person who suggests to keep making The Stanley Parable games regardless of what the audience thinks about them, with no effort and no New Content. Agreeing to go with this plan allows the player to get the Test achievement/trophy please ignore achievement, exactly as the Settings Person promised. |
| v • e Endings | |
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| Left door | Freedom Ending • Countdown Ending • Museum Ending • Mariella Ending • Escape Pod Ending • Heaven Ending • Broom Closet Ending • Press Conference Ending • Bottom of the Mind Control Room Ending |
| Right door | Confusion Ending • Powerful Ending • Cold Feet Ending • Apartment Ending • Not Stanley Ending • Zending • Games Ending • Art Ending • Tape Recorder Ending • No Buckets Ending |
| Two doors room not required | Coward Ending • Out of Map Ending • Serious Ending • Whiteboard Ending |
| Progression Endings | Paywall Ending • New Content Ending • Skip Button Ending • Infinite Hole Ending • Sequel Ending • Figurines Ending • Epilogue |
