|Quick Stanley, close your eyes! |
This page contains information that may spoil the game for people who haven't played it. Read at your own discretion.
There are nineteen achieveable endings found in The Stanley Parable. Some of them end with a restart, others need the player to restart themselves.
- 1 Left door endings
- 2 Right door endings
- 3 Pre-Two Doors Room endings
- 4 Trivia
Left door endings
- Main article: Freedom Ending
Obey everything The Narrator tells you to do. At the end, Stanley will destroy the "Mind Control Facility" pushing the "OFF" button, disabling the controls and step out of the building into the green field. The Narrator talks about Stanley finally being free and able to do what he wants.
- Main article: Countdown Ending
Obey everything the Narrator tells you to do except for pressing "ON" instead of "OFF" on the mind control facility's power. This will shock the Narrator and, instead of taking control of the facility, will initiate its nuclear self-destruct function, leaving the player to die while the Narrator enjoys their torment and explains everything.
- Main article: Museum Ending
Obey everything the Narrator tells you to do, but follow the Escape sign instead of going in the Mind Control Facility. You will end up in a long hallway. The narrator will continuously say that the end of the hallway will lead you to your death, trying to convince you to turn back. Reaching the end causes you to fall into a death trap that slowly brings you towards a large crushing machine. Just before you meet your death at the hands of the machine, a female Narrator takes over and frees you, giving you a chance to look inside a museum containing beta elements from earlier in the game's production, elements from other endings, and content that was cut from the game.
After that, the female Narrator tells you that the only way to save Stanley is to quit the game, but staying put will have the metal jaws crush you to death successfully, leaving the screen black and truly forcing you to restart.
- Main article: Mariella Ending
Listen to the Narrator, but go down the stairs instead of up. Stanley will enter a never-ending paradoxical loop of rooms. As Stanley walks through the rooms without end, he begins to question everything, believing himself to be in a dream. He imagines himself to be a bird and to be flying through a star field in space, and then believes the Narrator is just a voice in his head, but then he realizes that he is not dreaming and ends up screaming for help, dropping dead.
In the end the Narrator tells a story about a woman named Mariella who just discovered a corpse of a crazy man while heading to work and that no one knew what was going on in his hellbent mind. At least, no one but Stanley.
Escape Pod Ending
- Main article: Escape Pod Ending
Listen to the Narrator until you reach the Boss's Office. Quickly enter and leave the Boss's Office, making sure the doors are closed. All doors behind you will be open (including the Executive Bathroom); go back towards Stanley's Office. A door will be open right in front of his office. (if you go back to your office and close the door, you cannot reopen the door again). Upon entering the door, you will be teleported to a long staircase. After you go far enough there will be a sign warning you that both the Narrator and Stanley need to be present in order for escape sequence to play out as intended. The Narrator was disabled earlier on, so the game restarts instead.
- Main article: Heaven Ending
First activate input on 419's computer, then restart the game. Go to 423's computer and activate input, then restart the game. This time, activate input on the computer seen just before entering the Boss's Office. Restart the game again and activate input on 434's computer. Restart the game once again and activate input on Stanley's computer. You will be taken to heaven. There are 432 buttons that move around and a choir that says "push the buttons".
Broom Closet Ending
- Main article: Broom Closet Ending
After exiting the meeting room and before entering the staircase, Stanley finds a door that leads to a Broom Closet. If he goes inside and stays in there, the narrator starts to get annoyed and eventually assume the player is dead and requests someone else to take his or her place. After Stanley exits the room, The Narrator welcomes player 2. If Stanley goes into the Broom Closet again, the narrator will get annoyed some more.
If going into the Broom Closet enough times, after resetting the game, the Narrator will eventually board it up, preventing Stanley from going inside again. This is more of a gag than an ending.
Right door endings
- Main article: Confusion Ending
Take the right door, go left in the open door, use the elevator inside the Maintenance Room. Taking this route leaves the Narrator confused as to which direction to go. After opening and closing two doors in Stanley's face, he opens a garage door that leads to the Monitor Room. In successive restarts, Stanley will always end up in the Monitor Room.
After two restarts (ending with multiple doors, then with no doors,) the Narrator decides to use a guide called The Stanley Parable Adventure Line™ or Line™ for short. However, the Adventure Line™ keeps leading back to the Monitor Room.
On the next restart, the Narrator and Stanley decide to venture away from the Line™, eventually coming to a room with the Confusion Ending Schedule, wherein the Narrator refuses to restart the game as per the schedule. He "breaks" the game, which eventually resets without his consent.
- Main article: Powerful Ending
Take the right door, go into the warehouse, and drop to your death without boarding the platform. The Narrator will applaud Stanley for jumping then the game will restart.
Cold Feet Ending
- Main article: Cold Feet Ending
Same as Powerful Ending, but quickly get off the lift before it takes you and then jump off to the floor below. The Narrator then speaks some sarcastic comments on this ending, mocking you for forcing yourself to fall to your death.
- Main article: Apartment Ending
Take the right door, go into the Warehouse, take the cargo lift across without jumping and answer the phone in the Phone Room. This teleports Stanley in front of what appears to be his apartment, but when he opens the door, expecting his wife, he finds a robotic mannequin. Attempting to leave instead of entering his apartment prompts the Narrator to block Stanley, forcing him to enter his apartment. As the screen tells the player to press a specific button, the apartment around Stanley begins to change into his office (in some cases the apartment will remain the same if you pressed other buttons than stated to push, however, there is still no way to progress through the story line meaning the player will still have to restart) while the Narrator tells Stanley the Story of The Death of a Man Named Stanley.
Not Stanley Ending / Real Person Ending / Choice Ending
- Main article: Not Stanley Ending
Do what you would do for the Phone Ending, but instead of answering the phone, crouch next to the outlet and unplug the phone. The Narrator gets mad and shows Stanley a hilarious video about Choice. Return to the Two Doors Room.
Taking the right door will prompt further "Narrative Contradiction," and when you enter the left door, the Meeting Room will have been destroyed and distorted. The Narrator shuts down the game and goes on a rant about how Stanley destroyed his work. He is cut off by a sudden restarting of the game, with Stanley reappearing in front of the two doors after returning from the cargo room.
Taking the left door will allow the game to proceed as normal (without the option to go downstairs, with the railing blocking the entrance to do so, and the ability to open the door to the Broom Closet). Instead of a keypad to access the Mind Control Facility, you are presented with a voice box in which you must speak the password. The player can't do so because Stanley is silent and the game does not include access to your microphone to speak, but the Narrator launches on a tirade about entering the right door and "doing whatever the hell you wanted".
In the end after going through both doors at least once, you (the player, not Stanley) leave Stanley's body and appear above the ceiling in the two doors room (after returning from the Warehouse.) Not having anyone controlling him, Stanley is frozen in place. The Narrator then pleads for Stanley to do something as the credits roll.
- Main article: Zending
Take the right door, go into the warehouse, take the lift and jump onto the catwalk, take the red door. You will be transported to a Starry Dome where you and the Narrator can find "True Happiness". You can find a path to go inside another room and climbs a set of stairs which are cut off at the highest point. The Narrator notices what you are trying to do and begs you not to jump off the stairs. When you do, you survive the fall. Relieved, The Narrator hopefully suggests that you return to the Starry Dome room where you and the Narrator will be happy again. But if you continue to jump off the stairs several more times while the Narrator begs you not to do so, you will die, making the screen fade to black and the game restart.
- Main article: Games Ending
Disobey The Narrator to the end; take the right door, go into the warehouse, take the lift and jump onto the catwalk. Take the blue door 3 times. You will walk into a large room full of developer textures that the Narrator had not finished building yet.
The Narrator will show some ways to improve the game that he had been working on, due to your apparent distaste for the Narrator's intended story. They include the original two doors room, this time with a third door to the far right, featuring a wooden door and orange hallway, starkly contrasting with the other two doors.
You are then taken to a "baby" game, preventing a baby from crawling left into fire. If you fail the game, you are taken to a Minecraft lookalike game. Since you cannot interact with blocks, you must watch the Narrator create a house. Once you get in, the Narrator will say that the house should be rebuilt out of diamond. As you walk further into the hole, the lighting dims and the Narrator laments on how open-ended the game is.
You are then taken to the first level of Portal. However, when you place the Weighted Storage Cube on the Heavy-Duty Super-Colliding Super Button, the Narrator activates the elevator before you are in, forcing you to fall through a hole into a remnant of the office building from the original Half-Life 2 mod. If you walk back after going to Stanley's office, the screen turns to black and the Narrator closes this ending with some thoughtful dialogue.
You can also break the puzzle by putting the Weighted Storage Cube through the door, surprising The Narrator. The Narrator won't let you out, and says that you should get cozy with the Heavy-Duty Super-Colliding Super Button.
- Main article: Art Ending
Do what you would do to get the Games Ending. However, when you get to the baby game, play it for 2 hours. A puppy will open, doubling the difficulty and forcing you to take care of both the baby and puppy. Play for another 2 hours, and the Essence of Divine Art will talk to you.
Pre-Two Doors Room endings
- Main article: Coward Ending
Close the door to your office at the start of the game. Instead of exploring The Office, Stanley chooses to sit there staring at the screen, hoping some commands will pop out. The Narrator will utter some comments about Stanley and his cowardice and the game resets.
Out of Map Ending / Window Ending
- Main article: Out of Map Ending
Get on top on the desk on the left with the square computer (434) in the first office and leave through the window. This is possible by walking up to the chair and continuing on top of it. You will then crouch and leave through the window. Stanley will be given a choice. Select either "yes" or "no". If you select "yes", The Narrator will sing a song for Stanley. If you select "no" the Narrator will tell you about the possibilities if you answered "yes".
- Main article: Serious Ending
In Steam, type '-console' in the launch options. Run the game, and input 'sv_cheats 1' in the console. This will teleport you to the 'Serious' room, where you are sentenced to stay for one hundred billion trillion years. If "sv_cheats 1" is input again, you will be again sent to the room, but this time, you are sentenced for "infinity years." If "sv_cheats 1" is input a third time, the Narrator will give up and abandon the player to begin searching for a more serious table. Inputting after this "sv_cheats 1" will have no further effect.
- Main article: Whiteboard Ending
Sometimes when the game starts/restarts the office is all blue-ish. When this occurs, you can open room 426. Once opened, you will a small room in which a whiteboard hangs on the wall, saying "Welcome to the... WHITEBOARD ENDING!!" This is more like an easter egg or a joke given by the game's developers. The Whiteboard also has 'Console >bark' written in the lower right corner, which is a console command that makes the USE button make a barking sound.
- Stanley can become stuck and unable to reach any ending if he jumps off the platform in the Monitor Room.
- An alternate version of the Escape Pod Ending can be found here: https://mega.nz/#!rsBVSRCT!vjJGLa7jyhz89O83SyLRm9AOCPcmJKwYNZ_7tuSrf14