|Quick Stanley, close your eyes! |
This page contains information that may spoil the game for people who haven't played it. Read at your own discretion.
|“||Thank you for playing. Your input was extremely valuable.||”|
|So many games.|
|Location||Take the blue door all three times|
|Door Choice||Right Door|
Obtaining the Ending
Exit Stanley's office. At the 2 doors, pick the one on the right. Go into the warehouse, take the lift and jump onto the catwalk. At the two colored doors, take the blue door 3 times. You will walk into a large room that the Narrator had not finished building yet; Source textures (orange tiles) can be seen along the walls around you.
This will anger the Narrator, and he will reference several game features when asking what exactly he wanted from the game. The Narrator will ask for feedback on new ideas, due to your apparent distaste for the Narrator's intended game. They include the original Two Doors Room, this time with a third door to the far right, featuring a wooden door and a missing-texture hallway, starkly contrasting with the other two doors.
All doors will lead you to the same room: an open hallway with 5 large buttons serving as a rating scale. The dialogue will differ based on what Stanley chooses, but what happens after that will remain the same. The Narrator will teleport Stanley back to the new two doors room, in addition to the left wall featuring The Stanley Parable Worldwide Leaderboard, with fake statistics and player information about the game to mock Stanley. Go through any of the doors and rate your experience again.
The Narrator then sends you to a different game where a baby crawls to the left towards danger. He can be sent back to the right by pressing a large red button. The Narrator instructs you to play the game for four hours and keep notes on your experience. If you play for the first two hours, the game will add a puppy sinking into a pool of piranha, prompting you to push more buttons and pay more attention during the remaining time.
If you fail either game, the Narrator will shut it off and teleport Stanley to a Minecraft lookalike game. All features of the lookalike are similar to the real game: sound effects while walking, overhead cloud textures, mining sounds, lighting effects and door opening sounds. You are still limited to his abilities from the original game (you cannot jump nor mine) and can only watch the Narrator create a house. He then decides to recreate the house out of diamond, and invites you to come mining with him as several blocks behind him are cleared for the latter. As Stanley walks further into the cave, the lighting dims and the Narrator laments on how open-ended the game is. He then decides to try another game.
You are then sent to the first level of Portal, waking up in Chell's stasis tube. Complete the first puzzle and walk towards the elevator. However, the Narrator closes it and brings the elevator up from you before you can even get in it. The Narrator will arrogantly say that he doesn't need you in your office or your life, and leaves you behind. It is possible to break the last door with the Storage Cube. This is done by balancing the cube with a slant on the radio, leaning against the door. When you step on the button, the door will close on the cube and start smoking. The narrator will then mock you on failing the simplest puzzle in the game. This is also possible in the same test chamber from the original Portal. See the video here.
You then have nothing to do but jump through the hole into a remnant of the original office building; walking forward will send you down another hole and into the office from the original Half-Life 2 mod, but without lighting. If you walks to your office (can be found by looking for the only ceiling light turned on) and walk out of it, the screen turns to black and the Narrator closes this ending with some thoughtful dialogue, wondering if you are happy with your choice.
The original mod
In the original Half-Life 2 mod, you're taken to the start of Half-Life 2 itself instead of Minecraft or Portal. Similar to the HD remix, you cannot go any further once you reached the end of the first map. However, the Narrator will get frustrated about it being the end of the line instead of saying he had enough. To continue, you must actually find a hole in the room that takes you to a white light. When you get closer and closer, you're taken back to the office, but you cannot go further after reaching:
- The Boss's Office (there is no keypad)
- The room replaced by the Warehouse in the HD remix (the elevator doesn't come)
- The path to the Mariella Ending (you can go downstairs, but it leads you to nowhere)
After 1 minute of wandering, the Narrator says that all must stories come to an end, and after some narration, he says that he's happy to be the destination instead of the journey. Then the game restarts.
Does not require the Two Doors Room