Jump Circle, as it appears in the New Content Ending.
Alright... Alright let's see. It's... The Jump Circle. Is - is that it? Surely that's not all the new content. There has to be something else, right?
The Narrator
The Jump Circle is a mechanic introduced in The Stanley Parable: Ultra Deluxe. It is first encountered in the New Content Ending as the first piece of new content presented in the 2022 remake/pseudo-sequel in a large and otherwise empty grey room.
Information[]
After progressing further into the story it is reintroduced as an exhibit in The Stanley Parable 2 Expo where the Narrator retracts his initial distaste towards the feature and instead looks fondly towards it, wanting to bring it back for The Stanley Parable 2.
The Jump Circle can still be revisited in the New Content Ending if the player wishes by heading into the Executive Bathroom after the "New Memory Zone" is unlocked by completing the Epilogue and selecting the corresponding photograph on the mirror, which is the one to the center left. It also appears in the "Now Remembering" version of the Memory Zone, when reexperiencing having collected all the Stanley Figurines.
The actual Jump Circle is very simply made out of 12 pieces of silver duct tape placed onto the floor in the formation of a circle. It is always accompanied by a large sign that says "New Content! The Jump Circle" and a black screen with the words "Jumps Remaining:" along with the number amount in a large font underneath keeping track of how many jumps the player has left.
Function[]
When standing inside of the Jump Circle, a pop-up will appear near the bottom-center of the screen, instructing the player that they can press the key bound to jumping, which by default is Space on PC but can be changed in the Controls section of the Settings Menu, to jump - which will force Stanley to perform a jump. Trying to jump out of the Jump Circle will cause the player to lose velocity much quicker than one would when landing inside of it.
The player is limited in the amount of jumps they can perform. The Jumps Remaining counter located next to the Jump Circle will start at 36 and goes down with each jump up until it reaches 0. Upon the counter reaching 0, a characteristic "Action failed" buzz sound will be played and the player will find themselves no longer able to jump. This counter is global and shared between all Jump Circles in the game. No commentary is made by the Narrator for running out of jumps.
When approaching the Jump Circle inside of The Stanley Parable 2 Expo with zero jumps remaining, the Narrator's introductory text towards it in the Expo changes, first claiming how he wanted to bring it into The Stanley Parable 2 before noticing the player's lack of jumps in dissatisfaction before remarking how it can still be used as a decorative piece.
Expo Hall Exhibit[]
The Jump Circle, as it appears in The Stanley Parable 2 Expo.
Returning to the New Content door after completing the Skip Button Ending will reveal that New New Content has been added, now leading the player to The Stanley Parable 2 Expo where the Jump Circle has been included as an exhibit despite it not being a feature initially created by the Narrator and was instead assembled by the developers of the sequel, which contrasts the other exhibits, because he grew fond of it.[1]
The Jump Circle is taped to the orange carpet in the same formation as before, the "New Content! The Jump Circle" sign is now attached to a solid wall, and the screen is hung up from the ceiling beam by two black cables in the corner of the area to the left of the sign. To the right side of the Jump Circle exhibit sits a mug on the bench that reads, "NO JUMPS REMAINING PLAYER TEARS", making a mockery of players who used up their jumps and implying that they're crying as a result of their bad choices.
If the player already used up all of their jumps in either Jump Circles then return to this exhibit, the Narrator's dialogue will instead become the following: "You know what? Let's bring the jump circle back for Stanley Parable 2, as well! It's - oh wait... You already spent all your jumps the first time we saw the jump circle? Hmm... oh well. I suppose it can just be a nice decorative piece then."[2]
See also[]
- Jump Glitch – hidden mechanic that allows the player to jump outside of jump circles.
Gallery[]
References[]
- ↑ Sequel Ending/Dialogue § Reaching it with one or more jumps remaining Dialogue 1. "You know what, Stanley? I actually think that the jump circle was a pretty good idea. I’d like to hang onto that for the sequel."
- ↑ Sequel Ending/Dialogue § Reaching it with zero jumps remaining Dialogue 1.







