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The Jump Circle is a feature introduced in The Stanley Parable Ultra Deluxe. It can be first found in the first New Content Ending, and later located and accessed in The Stanley Parable 2 Exposition Hall. It also appears in the Memory Zone 2 (Figley Ending), when recollecting New Content.
Appearance and Function[]
The Jump Circle appears to be a shape resembling a circle, made up of 12 pieces of white duct tape placed on the floor.
When inside of the Jump Circle, the player can press the key they have bound for Jump (Assigned as the [Space] button by default on PC, can be changed in Controls), which will force Stanley to perform a jump. Trying to jump out of the Jump Circle will cause you to lose velocity much quicker than you would when landing inside of it.
The player is limited in the amount of jumps they can perform, since the counter located next to the Jump Circle will start at 36 and go down with each jump up until 0. Upon the counter reaching 0, a characteristic "Action Failed" sound will be played, and the player will find themself no longer able to jump. This counter is global and shared between all Jump Circles in the game. No commentary from The Narrator is caused by running out of jumps.
When approaching the Jump Circle in the Stanley Parable 2 Expo with zero jumps, Narrator's introductory text in the Expo changes, remarking on how it can still be used as a decorative piece.
Trivia[]
- If the player restarts while in the Jump Circle, they are able to jump infinitely when it is restarted, even outside any of the Jump Circles. This seems to be a bug that was kept as a feature, as it is used for a secret in the Vent Ending, but is non-existent in the oldsaves build.
- There are also a wide variety of places that are not intended to be accessed you can go with the Jump mode activated such as:
- Seeing the Serious Room up closer in the Memory Zone, which is normally blocked off by boxes
- Jumping off the elevator in the area that leads to New Content/Expo Hall in the Sequel Ending (Although that will softlock you, needing a restart)
- Getting into the vent early, without having to unlock the sequel version of the map
- Jump off the catwalk in the Vent Ending, where Stanley will fall on an invisible platform in the void, and see the map from below, since the floor is not a two-way texture (It will also lead to a softlock unless Stanley has interacted with the tape recorder at least once)
- Jumping off the catwalk in the entrance to The Museum, which can either lead to a softlock in the void down below, or getting on an invisible wall just above the railing
- Going off bounds in the Steam Reviews Area, which will allow for all sorts of stuff, but mostly falling off the map due to the fact not all terrain around has collision
- Before you enter the Mind Control Facility, when getting out of the eleveater[sic], if you jump on to the pipes to Stanley's right, you can prevent the Mind Control Facilty from loading.
- And even more, so many possibilities it would take a lot of time to list them all, some even unknown yet.
- If you have the Jump Bug in any map with a Jump Circle, don't jump, as this counts as using one up.
- There are also a wide variety of places that are not intended to be accessed you can go with the Jump mode activated such as:
Gallery[]
[Expand: Test if you get the You Can't Jump achievement while jumping inside the Jump Circle.]