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The Stanley Parable Wiki
The Stanley Parable Wiki
⌕ Out of Map Ending/Dialogue is a dialogue subpage
This page is dialogue from a specific ending. To view this section along with dialogue from other endings, visit the dialogue page.

View this section on Dialogue

This page contains the narration for the Out of Map Ending.

Jumping out the window

Dialogue Audio
The Narrator

At first, Stanley assumed he'd broken the map

until he heard this narration and realized it was a part of the game's design all along.

He then praised the game for its insightful and witty commentary into the nature of video game structure

and its examination of structural narrative tropes.

voice_WindowGag_1_00

The Narrator

So now that you're here, what do you think?

Isn't this a fun and unique place to be?

Why don't we take a minute just to drink it all in!

Okay, I'm over it now.

What do you think? Are you sick of this gag yet?

voice_WindowGag_1_01

Pressing Yes

Dialogue Audio
The Narrator

Well I don't know how to say this politely

but you could literally just hit escape and restart the game any old time you want.

Like right now!

You could have done it just then!

voice_WindowGag_2_00

The Narrator

Now would also be an appropriate time to quit!

Any of these points, and so many many more, all of them are appropriate!

I'm enjoying what seems to be an internal conflict going on

where you are literally unable to act on your own desires to restart the game.

voice_WindowGag_2_01

The Narrator

So just to push the envelope

I'm going to try to make this as miserable as possible, and we'll see how long you can maintain.

voice_WindowGag_2_02

There Once was a Man Named Stanley

Lyrics Audio
The Narrator

There once was a man named Stanley, who people considered so manly.

But the truth must be told, he was not very old

and was quite particularly gangly.

What Stanley liked most was buttons. He pushed them like some kind of glutton.

He did it all day in a meaningful way

but his brain had long ceased to function.

Which is why he is in this parable, and lives an existence quite terrible

and if you are not strong, and keep playing along, you too will become quite unbearable. (Yeees!)

You too will become quite unbearable!

voice_WindowGag_2_03

Pressing No

Dialogue Audio
The Narrator

Ah, then in that case, we'll continue!

But now here comes the real question.

What do you think would have happened if you had told me that you wanted this to stop?

Do you think it would have been particularly different?

voice_WindowGag_3_00

The Narrator

Would I have taken the same idea but rephrased it superficially to fit that answer?

Perhaps you never would even have thought of it

if I hadn't brought up the issue in the first place!

voice_WindowGag_3_01

The Narrator

Oh, now think about it; will it be worth it for you to restart, and then come back here just to do the other option?

Clearly this whole gag takes some time.

What if the other option is even longer?

How long will you spend in total just to have heard all the narration?

voice_WindowGag_3_02

The Narrator

Oh - and this is rich - perhaps you've just played the other option

and now you've come to see what happens in this one!

So what do you think, which choice was the better one?

voice_WindowGag_3_03

The Narrator

Imagine if you had selected 'continue' on your first playthrough

how tantalizing it would be, not knowing what happens when you pick the other option.

Indeed, you are one of the lucky ones.

voice_WindowGag_3_04

The Narrator

Though if the other option is really miserable to listen to, then perhaps you're not.

In fact, I'm just going to say that no one who's listening to this is lucky.

voice_WindowGag_3_05

The Narrator

Well now. I've built up the other option so much that I'm going to stop talking

and leave you to your decision whether to come back here

continue with the game, or just sit in this spot forever. And ever.

Cheers.

voice_WindowGag_3_06