That's her, Stanley.
Accessible via: Warehouse
Leads to: Apartment Ending, Not Stanley Ending
Place of ending(s): 0
Points of Divergence: 1
Games: N/A
Official: Yes
The Phone Room is accessible via taking the cargo lift in the Warehouse to the other side, without jumping off at any point or backing off of it. It is a simple brick room with a lightbulb hanging from the ceiling, a table, an old handheld phone and an outlet with the phone plugged in. After walking into the room, the door locks behind you, and stays locked (unless you go for the Not Stanley Ending.)
You can also break the game by quickly exiting the room before the door closes, making it impossible to reach both endings.
Endings[]
The Not Stanley Ending begins in the Phone Room by unplugging the phone. Answering the phone leads to the Apartment Ending.
Trivia[]
- In the original game, not answering the phone within 15 seconds leads to the Not Stanley Ending, and answering it leads to the Apartment Ending.
Locations | ||
---|---|---|
Parts of the Office |
The Office • Meeting Room • Boss's Office • Employee Lounge • Warehouse • Executive Bathroom • Maintenance Room • Stanley's Room (Room 427) • Broom Closet • Elevator Room • Hallways | |
Two Doors Room variations |
Two Doors Room • Six Doors Room • No Doors Room • Three Doors Room • Colored Doors Room • Circular Two Doors Room | |
Parts of the Mind Control Facility |
Mind Control Facility • Monitor Room • Countdown Room • Facility Power Room | |
Other |
Minecraft • Confusion Ending Schedule • Test Chamber 00 • Museum • Serious Room • Phone Room • Starry Dome • Wooden Building • Stanley's Apartment • Heaven • Escape Corridors • Hotel Building • Escape Hall • Unfinished Section • Abandoned Office | |
Ultra Deluxe |
Mostly Infinite Hole • Memory Zone • Merch • Office Decoration • The Stanley Parable 2 Expo |