The Stanley Parable Wiki

Portal's equivalent of the Narrator (GLaDOS)

Portal is a series of puzzle-platforming video games by Valve.

Connections with The Stanley Parable

First thing I noticed about you: 'Now there's a lady who could resolve any button-based disputes,' I thought. A diamond in the rough, if you will--a a bloody natural. A born dispute resolution advisor in need of a button.

–Wheatley, Portal 2

The twisted nature of the facility, especially after GLaDOS's hostile takeover, would probably have some grand trick, a scheme, a slice of cake so to speak. But on a far more primary scale, what if- what if you could take somebody, and convince them that life was a game simply by manipulating their environment?

–Kevan Brighting describing how Aperture Labs could have a connection to The Stanley Parable

  • The role of both original Narrator and his female counterpart is comparable to the role of GLaDOS and Wheatley, in which they all serve as the game's protagonists' guides, friends, and even enemies at certain parts in the respective games.
  • Both Stanley and Chell are silent protagonists. They both maintain a silent (or calm) personality, rarely shaken by any situations, and never answer questions directly. The two characters are shown to have a high level of tenacity, willing to walk on their own path even if that irritated the games' narrators.
  • Both the Narrator and GLaDOS share a similar sarcastic nature, with the Narrator often mocking Stanley whenever he does something that infuriates him, and GLaDOS saying a wide collection of morbid and sarcastic quotes. On the other hand, Wheatley and the Female Narrator share a similar "wise" nature, although Wheatley was merely a side-kick to Chell and his actual role in Portal 2 was that of a "moron".
  • The Narrator, Wheatley, and GLaDOS calls the game's protagonists "fat" during some circumstances. Both of them called Chell fat numerous times which was meant as a verbal abuse towards her, and the Narrator goes as far as calling Stanley "fat, ugly, and really, really stupid".
  • A leftover console cheat from Portal 2 named "ent_create portal_companion_cube" can be used by players to spawn a Weighted Companion Cube. The cube doesn't play any important roles in The Stanley Parable, however.
  • During the baby game, the Narrator uses the phrase "for science," originally made popular by GLaDOS using the same phrase in Portal 2 trailer (For science... You monster.)
  • Both GLaDOS and the Narrator have full control of their respective facilities, and they both want the protagonist to move in a corridor. GLaDOS does that "for science" while the Narrator's motivation is unknown, probably to make Stanley happy.
  • Portal's Test Chamber 00 is also present in The Stanley Parable (albeit the chamber is slightly modified), the Narrator speaks to the protagonists after they awaken from the stasis tube. Instead of generating a portal (like GLaDOS does for Chell), the Narrator opens the stasis chamber glass for Stanley.
    • In addition, in both games, you can trap yourself by getting the Weighted Storage Cube through the round door. In The Stanley Parable, the Narrator will utter some comments regarding this and doesn't let you out, while GLaDOS opens the door for you.
  • In the Portal fan film, Meet the Cores 2, the first part of The Stanley Parable is retold, only addressing Stanley as "ST4NL3Y", who is a core in this case, and instead of pushing buttons, he is seen pulling levers on a wall. But before the plot twist, the script is cut off, much to the Narrator Core's confusion and worry. In the end, the Narrator Core decides to make his own story, called "The Narrator Core Parable", but before he can get very far, the screen fades out, despite his desperate attempts to stop it.
    • Like with some other unofficial Stanley Parable-related content, Kevan Brighting voiced the Narrator Core, and was credited as such.
    • Even though there are a few bloopers at the end, there are no bloopers surrounding the Narrator Core, meaning either Kevan didn't struggle with recording the lines, or there was a lack of time for one to appear.
  • The 2013 version of The Stanley Parable uses the same branch of the Source Engine as Portal 2 which includes world portals, which are used to create looping or impossible rooms in such as the repeating rooms in the Mariella Ending.




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