This page contains the narration for The Stanley Parable 2 Development Office.
Exiting the elevator
Yes, you see? Isn’t this far superior to a measly re-release with a few minor additions? (PC)
Yes, you see? Isn’t this far superior to a measly port with a few minor additions? (Console)
Think of all the new territory we’ll cover with a fully-fledged sequel!
An entirely new experience built from the ground up!
Why, there are so many possibilities! It could go in so many different directions!
This is what fans have truly been asking for!
Walking to the left of the elevator and proceeding onward
Calling it “The Stanley Parable 2” is just so much catchier than “Ultra Deluxe”, don’t you think?
“Ultra Deluxe”, what does it even mean? But “The Stanley Parable 2”, now that's an artistic statement right there.
It’s future-oriented, it screams “progress” and “innovation” and “long-term franchising potential.”
After entering through the first glass doorway
Now to be clear, I haven’t quite nailed down what exactly The Stanley Parable 2 is going to be.
But let’s take a look at some of the features I’ve been developing for it.
I figure that if I can loosely organize a handful of interesting concepts
that surely the game will sort of naturally spring up around them.
It’ll all work itself out.
Game development is much more of a fuzzy magic
than anything scientific or logical really.