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The Stanley Parable Wiki
The Stanley Parable Wiki

The whiteboard the player is met at the beginning of the Demo.

The whiteboard the player is met at the beginning of the Demo.

Demoheader

The Stanley Parable Demonstration is the demo for The Stanley Parable, uploaded to Steam six days prior to the full release. Despite being a demo, The Stanley Parable Demonstration works as a short standalone game, as it doesn't delve into much of the actual Stanley Parable story and focuses more on displaying features and the general energy of the franchise instead.

Plot[]

Facepunch
Spoiler Warning!
Quick Stanley, close your eyes!
This page contains information that may spoil The Stanley Parable Demonstration for people who haven't experienced it. Read at your own discretion.
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The player is met with a whiteboard with "The Stanley Parable Demonstration" written on it, then they can turn around to see an indoor parking lot environment. A sign painted with a yellow color shows the player where to go. In this section, Anticipating Stanley plays until the player has entered the reception room, similarly to Exploring Stanley only playing in the first three corridors of the Office in the full release of The Stanley Parable.

Stepping into the reception room, they're welcomed by a disembodied voice with the following dialogue: "Welcome to The Stanley Parable Demostration. Your number is 28. When your number is displayed, please enter the demonstration room. Thank you, and have a pleasant demonstration." The player can then stand and wait in the Waiting Room for their number to appear above the door, or step into the Green Room immediately. Upon entering the Green Room, the player is greeted by the Narrator, who will guide them through the Demonstration, deciding to give a tour through their demo-making facilities before taking the player to the "actual" Stanley Parable demo.

The first feature the player is shown a wall of red buttons. The Narrator claims to give them a choice over the button the player chooses and he will analyze them depending on it, but no matter what button the player chooses, the Narrator will always say that 94% of all people who selected that button is a sexual predator, calling them a pervert as the player steps through the door back into the main facility to progress. The player can choose only from the first four rows of buttons, making the rest of the buttons pointless. The player will then enter the facility room, where they will be able to view and enter rooms labelled the following:

  • Compliments
  • Demo Status
  • Emotion Booths
  • Wall Technology

The player will then exit back to the green room after passing the "Final Choice" room, which they cannot interact with until they've completed the demo to rate their experience. Before the demo starts, the Narrator addresses a number of safety concerns about playing The Stanley Parable, making the player prepare a dance to perform in the case they need to notify the Narrator if they are suffering any of the side effects displayed on the screens beforehand. After this, the Narrator will start the demo; unfortunately, something goes wrong, and the player ends up back in the reception room.

The Eight Game

The Eight Game

After the player returns to the green room, the Narrator will make another attempt to start the demo, but this time activates the Eight Game, which is a circular room with a button in the middle that says "Eight" in a monotone voice upon being pressed. The Narrator will urge the player out of the room before they start forming impressions that The Stanley Parable is the Eight game. Sooner or later, the player will step out and return to the room they were in at the start of the demo and the Narrator will force them to think over and apologise for their lack of respect for the demo for clearly being the reason the demo didn't appear properly.

After this, the Narrator will attempt to start the real demo for a third time but there is only a billboard sign that says "THE END" on it. The Narrator decides that the demo cannot end like this as the player didn't see anything and tries to find something for them to do, eventually leading the player to the storage room where he tell them to place a cup in a trash bin. Whether the player does as the Narrator says or not, they will be awarded with the one and only achievement in the game (it is swiftly removed from the player's Steam account afterwards) and taken to the final choice.

Unfortunately, Narrative Contradiction begins to occur in the facility room, so the Narrator will evacuate the player to the isolation chamber. In here, the Narrator starts to turn somber about how he failed and states that he doesn't care for The Stanley Parable anymore. He begins reminiscing about the great times he had with the player during the demo, even recollecting areas they hadn't gone to, before entering an elevator that takes the player to the Office, and then the demo ends.

Easter Eggs & Secrets[]

  • If you type facepunch during gameplay, all world textures will have the Facepunch logo superimposed on top of them, just like in the full version.
  • If you type sv_cheats 1 into the console while playing the demo, the console outputs "Why????" but unlike the full game, you won't be teleported anywhere.
    • This allows to actually turn on any cheats the player wants (noclip etc.)
  • If you enter the Green Room before your number is displayed, the Narrator will be humming.
  • When the Narrator tells you to remain motionless, the dialogue will be different depending if the player moves or not.
  • There is a secret passage behind the two booths in the Emotion Booth demonstration room, where the player can crouch under a vent and find a third, secret booth, which plays "Who Likes to Party" by Kevin MacLeod.
    • This is seemingly the only usage of the Crouching keybind in the demo
  • You can walk to the boxes next to the Buttons & Choice room to learn more about boxes.
  • There is a small crevice to the left of the compliment room, near the stairs and above the ramp of the isolation chamber where the Narrator comments on the contents of this area. (Which is nothing.)
  • If you go back into the Buttons & Choice room, the Narrator once again calls you a pervert.
  • If you wait in the waiting room, the Narrator will comment on the fact that you can just enter as no one is watching; if you continue to wait after your number, the Narrator will suggest that there is something special about you and this room and will feel touched.
    • If you keep waiting in the waiting room, there will be extra dialogue.
  • If you continue to play the Eight Game, the Narrator will get annoyed and will continuously explain that this is not the Stanley Parable; after a while, he will decide to wait for you to finish.
  • The big red "DISAGREE" button you were supposed to press if you didn't want to continue later appears in the concrete hallway after you leave the storage room where you play "place the cup in the bin".
  • In the storage room where you play the "place the cup in the bin" game, there are three different choices and the Narrator responds accordingly. No matter which one you choose, you will still win and be given an achievement:
    • Putting the cup in the bin as instructed.
    • Getting the cup stuck on the rafter.
    • Preventing the cup from entering the bin
  • An image of Octodad can be seen on the roof before the player walks into the room with the isolation chamber later in the demo.
  • When the Narrator is reminiscing, if you had been to the room with the brick wall that could be walked through, you can actually go through it like the Narrator promised earlier in the game.
  • Multiple places can be seen saying the demonstration's name read 'THE STANLEY PARABLE DEMONSTATION' instead. The typo is not intentional, but was left uncorrected intentionally.
  • If you try to open a door that you've gone through and is shut, the Narrator will comment on you on how it's "all in the past".
  • Various rooms and objects that appear in the demo also appear in the main game, most notably the first office corridor.
  • You can see The Line™ going throughout the Demo entviroment twice.
  • The mentioned door with a unique sound.

    The mentioned door with a unique sound.

    The door's sound.

    In the room with the ESCAPE Elevator the Narrator is reliving, there is a door on the back, which has a unique locked clicking sound, which no other door in The Stanley Parable franchise has.
  • In the part where you teleport to the Office, if you noclip, it is shown that the office only goes up to the first corner, then it ends with a wall, instead with a door leading further into the office.

Trivia[]

  • A special modified version of the Demonstration has been made for some people.
    • YouTube channel GameGrumps has played the demo as part of their "Steam Train" series.[1]
    • Adam Sessler of Revision3 also got a personalized demo.[2]
    • Both channels' playthroughs were uploaded/streamed on Oct 10, 2013.
  • The song that starts when the Narrator tells you to dance is called "Trance D Base Dance"[3]
  • The unseen (or invisible) receptionist is voiced by Jenny Kuglin.[4]
  • The Demonstration's single achievement, "Video Games!!", will automatically remove itself upon being earned, to allow acquiring the achievement on repeat playthroughs of the Demonstration.
    • There is, however, a method of retaining the achievement on your account. If you open the Steam Overlay right as the achievement is acquired, and close the Demonstration with Alt + F4 or the Task Manager, the achievement will remain on your account.
      • Playing through the Demonstration once more and reaching this point will cause the achievement to remove itself as intended, unless the above trick is done once more.

Gallery[]

See: The Stanley Parable Demonstration/Gallery

References[]

ve Games
The Stanley Parable The Stanley Parable DemonstrationThe Stanley ParableThe Stanley Parable: Ultra Deluxe
Within the games Eight GameBaby GameMinecraftPortalFirewatchRocket LeagueThe Stanley Parable 2
Unreleased The Stanley Parable: Mobile EditionThe Stanley Parable Pax 2013 Demo
Davey Wreden The Beginner's GuideWanderstop
Crows Crows Crows Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind HeistThe Temple of NoEAT: THE REVOLUTIONAccounting+The Club