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Two Doors Room
The first obvious choice Stanley must make.
The first obvious choice Stanley must make.
Location Information
Accessible via: Office hallway
Leads to: All other endings, except for the Coward Ending and Out of Map Ending
Place of ending(s): Not Stanley Ending
Points of Divergence 1
Gallery Endings Access
When Stanley came to a set of two open doors, he entered the door on his left.

–The Narrator

The Two Doors Room is the first major Point of Divergence that Stanley faces. There are other rooms prior to it hidden in the office, but every player who clicks "Begin game again" and does not advance to the Coward Ending, Out of Map Ending or Serious Ending enters this room. The room is present in, and is the cornerstone of, both the original Half-Life 2 mod and HD remix, with the office layout before and after the room all designed with the room in mind.

Upon entering the room the door will shut behind you, and the Narrator asserts that the player takes the left door. Taking the left door leads to the Meeting Room (the Employee Lounge in the original mod). Should the player choose to go through the right door, the Narrator says Stanley knew he was going the wrong way, and takes the first open door on his left to resume the story. In the HD Remix, the right door leads to the Employee Lounge before the open door.

This room is also significant in other endings, and can often change based on the ending you are inside of.

Variations

  • In the Confusion Ending, the room changes twice. The first time, it has six doors instead of two. In the next restart, it is a dead end with no doors. Later, the player will come across a circular two doors room, though the correct door will be the right door instead of the left.
  • In the Games Ending, a third door appears on the far right of the wall. The ending will progress to the same room no matter what door you take here. Later on, a screen known as The Stanley Parable Worldwide Leaderboard appears on the left wall. The original rendition of the room makes a reappearance towards the end while Stanley is walking through the original mod version of the game.
  • In the Not Stanley Ending, the right door will make other parts of the office distorted and destroyed due to narrative contradiction. If the player goes through the left door to the Meeting Room, and then returns to the Two Doors room, the room will begin to deteriorate as well. After the Narrator shuts the game down, the player will awaken in the room's ruins. Taking the left door will have the story progress seemingly normally until you reach the Boss's Office.
  • In Ultra Deluxe's Figurines Ending, the Two Doors Room is passed through while backtracking through several memories. Both doors lead to the memory of Stanley's Office.

Gallery of Two Doors Room

The Broken Room of Two Doors from the Beta Version.




Navigation

Locations

Parts of the Office

The OfficeMeeting RoomBoss's OfficeEmployee LoungeWarehouseExecutive BathroomMaintenance RoomStanley's Room (Room 427)Broom ClosetElevator RoomHallways

Two Doors Room variations

Two Doors RoomSix Doors RoomNo Doors RoomThree Doors RoomColored Doors RoomCircular Two Doors Room

Parts of the Mind Control Facility

Mind Control FacilityMonitor RoomCountdown RoomFacility Power Room

Other

Minecraft WorldConfusion Ending ScheduleTest Chamber 00MuseumSerious RoomPhone RoomStarry DomeWooden BuildingStanley's ApartmentHeavenEscape CorridorsHotel BuildingEscape HallUnfinished Section

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