... so far off the beat path that it seemed the office had begun - so far off the beat path that it seemed the office had begun -
The "Narrator"
The Vent Ending is the ending that occurs when you climb into a vent and find a room filled with cassette tapes.
This ending is exclusive to Ultra Deluxe.
Obtaining The Ending[]
Exit Stanley's Office. At the 2 doors, pick the one on the right. Pass through the Employee Lounge, and go straight to the warehouse. If the Sequel Ending has been achieved, you can climb the wood plank to the left of the cargo lift and jump down to the boxes below and climb into the vent. Otherwise, you can also walk behind the box, up to the fence, and fall on the boxes, first by moving to the right, then to the left while falling. Once on the boxes, climb into the vent.
The Ending[]
The Narrator will begin speaking but will be interrupted by a tape failure, revealing his voice to have been coming from a tape player in a storage room littered with cassette tapes. After waiting for a little bit, the real Narrator will reveal himself and criticize Stanley for falling for such a cliche twist.
With The Bucket[]
If Stanley is holding The Bucket, nothing will be playing but a single tape will be in the player labelled "Evidence #252". Playing it, it turns out to be a monologue by a man who had discovered the bucket and its reassurance powers. He mentions monetizing it by letting people hold the bucket for an amount of time. Shortly afterward, his monologue gets interrupted by someone, before the man whispers "Gambhorra'ta". He then goes silent, likely having been killed.
Trivia[]
- If Stanley enters the room with the jump bug enabled (pausing the game while standing in the jump circle and selecting "Begin the game again"), an Elden Ring/Dark Souls Easter egg can be found in the room with the tape recorder. Turning away from the tape recorder and jumping over the boxes on the right hand side will reveal a Souls-like message on the floor that opens a prompt when clicked on spawns a ghostly version of Stanley, which disappears when exiting the prompt.
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Endings | ||
---|---|---|
Left door |
Freedom Ending • Countdown Ending • Museum Ending • Mariella Ending • Escape Pod Ending • Heaven Ending • Broom Closet Ending • Elevator Ending • Bottom of the Mind Control Room Ending | |
Right door |
Confusion Ending • Powerful Ending • Cold Feet Ending • Apartment Ending • Not Stanley Ending • Zending • Games Ending • Art Ending • Vent Ending • No Buckets Ending | |
Does not require the Two Doors Room |
Coward Ending • Out of Map Ending • Serious Ending • Whiteboard Ending | |
Progression Endings |
New Content Ending • Skip Button Ending • Mostly Infinite Hole • Sequel Ending • Figurines Ending • Epilogue |